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 Post subject: senkusha XSI Exporter
PostPosted: Mon Feb 28, 2005 7:46 pm 
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picked up 100 armour

Joined: Tue Nov 02, 2004 4:06 am
Posts: 113
Location: Miami Florida
Does anybody have this file?
He doesnt seem to be hosting it anymore,i once had it on my HD but removed it because somthing came up and i couldnt work on anything.

I would PM him but he doesnt seem to be active anymore,and no e-mail :|

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 Post subject:
PostPosted: Mon Feb 28, 2005 11:42 pm 
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picked up the chaingun
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Joined: Sat Aug 21, 2004 10:25 pm
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Location: Qo'noS
your in luck, I still had a copy
http://home.comcast.net/~lowkory/XsiImport.zip


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 Post subject:
PostPosted: Tue Mar 01, 2005 1:43 am 
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picked up 100 armour

Joined: Tue Nov 02, 2004 4:06 am
Posts: 113
Location: Miami Florida
THANK YOU!!! i didnt think anybody would have it!

EDIT:Does anybody know what happened to the creator?

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 Post subject:
PostPosted: Tue Mar 01, 2005 5:49 am 
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has joined the game

Joined: Tue Aug 03, 2004 5:56 am
Posts: 37
Location: Austin
I'm still around, though my participation level on the boards doesn't hover much above reading. I have been doing some mod work and I discovered some bugs in the importer and I've uploaded a new version:

http://www.beatnikgames.com/Doom3/XsiImport/XsiImport.zip

I wasn't really able to test the old one as I had no real examples to test with, but I've got that solved with the work I've been doing. Apparently animations weren't being exported correctly at all, but that's fixed now. I also did some rearranging on my site, hence the dead link. If you find anything wrong, or have any suggestions, let me know.

Neil


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 Post subject:
PostPosted: Tue Mar 01, 2005 4:06 pm 
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picked up 100 armour

Joined: Tue Nov 02, 2004 4:06 am
Posts: 113
Location: Miami Florida
Thats great bro,as soon as i get some models done ill be quick to test out.

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 Post subject:
PostPosted: Wed Mar 09, 2005 8:58 am 
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has joined the game

Joined: Tue Aug 03, 2004 5:56 am
Posts: 37
Location: Austin
I keep finding little things that need to be fixed as I work, so I'll just post when I upload a new version as I did tonight.

Same address as before:
http://www.beatnikgames.com/Doom3/XsiImport/XsiImport.zip

This update fixes a problem when exporting different animation ranges out of a single file.

Neil


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 Post subject: senkusha still around?
PostPosted: Sun Jun 03, 2007 10:23 am 
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is connecting to Doom3world.org

Joined: Sun Jun 03, 2007 10:03 am
Posts: 6
Hey guys I don't know if any of you have the latest importXSI around or know how I can get in contact with senkusha to get the latest one.
I am very interested in using XSI to make some doom3 Content.
Please if you have any infor about making content with xsi for doom that would awesome..
you can contact me directly or post
thanks
jentzenskills@yahoo.com


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 Post subject: Re: senkusha still around?
PostPosted: Sun Jun 03, 2007 11:36 am 
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Plasma Spammer
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Joined: Fri Aug 13, 2004 4:39 pm
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Location: 5.566.120 posts
The link is right above your post... :roll:

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 Post subject: Re: senkusha still around?
PostPosted: Sun Jun 03, 2007 2:25 pm 
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found a secret

Joined: Sun Jun 18, 2006 6:31 pm
Posts: 634
BloodRayne wrote:
The link is right above your post... :roll:
True, but the link goes 404 File Not Found.

It would have been easier if he said that right away.

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 Post subject:
PostPosted: Mon Jun 04, 2007 6:22 am 
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is connecting to Doom3world.org

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Sorry for the miss communication. I assumed that you all would have given me the benefit of the doubt I read the other posts and tried the links before posting..
I am crazy but I am no fool..
I found a link to the file on a Russin Doom forum.. But I wondering if there is an up to date version and some more info..
I would like to build some tools to aid some of the setup needed for export.


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 Post subject: Re: senkusha XSI Exporter
PostPosted: Wed Sep 19, 2007 12:04 am 
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is connecting to Doom3world.org

Joined: Sun Jun 03, 2007 10:03 am
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Ok guys I found clean working link the Softimage stuff mid way down the page.. I am going to try it out tonight!!
http://www.katsbits.com/htm/tools_utilities.htm


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